Everywhere but Nowhere

May 6, 2017 – EXTENDED to May 27, 2017

Live VR with Kevin Mack: Sat May 20 @ 5-9pm
Closing Reception to honor Kent Twitchell: Thurs May 25th 5-9pm 
Final day of the exhibition: Sat May 27th 2-7pm
701 E 3rd Street | DTLA
Gallery Hours Wed – Sun 2pm to 7pm
After Hours Appointments email info [at] districtgallery.com

Artists employ the techniques and technology of augmented and virtual reality to create interactive works that go beyond the walls of the gallery.  The works help us to explore our physical and social environments with vivid, immersive experiences that explode traditional notions of how art is perceived.

Featuring Augmented Realty Art by
John Craig FreemanZenka, Mike French, Lucas KazanksyKevin Mack

Augmented Reality Art Vortex by John Craig Freeman

AR Vortex, acts as an access point where the public can immerse themselves in augmented reality experiences. Not long after its founding in Paris in 1957, the Situationist International developed the idea of the dérive, a kind of open passage walk, or drift. Participants were encouraged to ignore the normal traffic flows and circulations of planed urban developments and instead, moved through a city in a way that followed its moods. The goal was to track the cities emotions, the feeling and atmosphere of a place, to find what they called the plateau tourné, a vortex where forces come together to create strong atmosphere.  The work can be seen at the intersection of East 3rd Street, Traction Avenue and Rose Street and throughout DTLA. Viewing Instructions

Prototypes from the Frontier of Mixed Reality by Zenka

Zenka explores the concept of rapid hardware prototyping of augmented and virtual reality technology. The (HMD) head mounted displays Zenka sculpts chart a panic stricken quest to bring the virtual world in to the physical world. Zenka explores the mindset of today’s start up inventors following their hopes wrapped in duck taped cardboard, to 3D printed tests for developers, to slick packaged consumer releases.  Her futuristic ceramic sculptures are fired using an ancient Japanese technique, raku. The work includes hand printed wood block prints with augmented reality overlays visible using a tablet computer or a smart phone.

jenny carden

Virtual Reality Worlds & 3D Printed Sculptures by Kevin Mack

Take a break from reality and fly freely through a surreal maze of evolving sculptures — in virtual reality. Blortasia uses spatial presence and the science of perception to immerse you into a meditative, invigorating and entertaining art world in the sky.  Wander through the labyrinth, soar across the open space, or just hang out and let the mesmerizing ever-changing sculptures provide a rejuvenating refuge for your mind. Blortasia combines art and flying in virtual reality. Mack also transforms his virtual sculpture word into the real world by using 3D printers and digital printed renders.

Blortasia will be on view at the opening May 6th at 7pm and is available for HTC Vive on Steam.

Augmented Reality Works by Lucas Kazansky

Influenced by technology, Lucas Kazansky focuses on the relationship between the digital and real world to create artworks, designs and interactive experiences that are composites of both. The tools he harnesses are image recognition and augmented reality, micro controllers, mobile devices, advanced dynamic metals, 3D modeling, and timeline interface video editing. Kazansky graduated UC Los Angeles in the multidisciplinary Design | Media Arts (DMA) program in 2013. His work has recently been exhibited at Titanik Gallery in Finland, Eitoeiko gallery in Japan, University Art Museum Cal State Long Beach, JAUS, Control Room, Lola Mora Gallery and Poplock in Los Angeles, 18th Street Art Center in Santa Monica, and Videor Art Foundation in Germany. A transplant from Tucson, Lucas Kazansky lives in Los Angeles.

Distributed AEON* A/V (*Abreactive Engine for Occultism and Novelty) by Micheal French 

Michael French is a Los Angeles-based artist whose body of work comprises various combinations of digital and traditional media. His solo and group work has included sensor-based interactive video installations, AR-enabled sculpture, painting and illustration, large-scale gamification of gallery spaces, and various examinations of image, interface and intention in digital devices. He is currently Artist in Residence at DAQRI, an augmented reality hardware and software company, where he generates ideas and prototypes for next-generation augmented experiences and human-machine interaction patterns.


This DTLA Pop Up Project was created by LADADSpace (Los Angeles Downtown Arts District Space) and supported by generous donations: